'Challenging' it was allright. Challenging as in: I couldn't make it past the first two fireballs because of the floaty controls. I think I tried for 10 minutes jumping on the two rocks to get over them until I gave up. Sometimes I just got stuck in the rocks themselves. Other than that I think the pacing was acceptable to get some fun out of it. I like the stick figure's running animation. The graphics were nice, even tough the floating rocks look like pixel art, which doesn't really feel in sync with the rest of the visuals. The music you added was certainly a good choice tough :)
All in all tough, a very basic runner that isn't all that much fun. At least for me.
You have to use left and right to jump on the floating platforms :p
When I booted it up, and everything stood still, I thought that it looked quite promising - that was until I started moving... The "map" is too small, you can't really go for long, until you hit a wall, the screen should really be zoomed out, everything is too close up. The hit detection of the ...thingamaboobs I'm supposed to grab.. is way too precise and it's not very satisfying grabbing them either. Maybe if there were some sparkles? Or if they just had some other tiny animation when I touch them. What I found good was the enemy fire, I got hit, I evaded it, seemed fair. Then again I died and had no idea why. My health was at 57 I think. Was there a one-hit-death with those enemies? I think I got hit by arrows...
All in all, I think this game could have been fun and great if some things would have been considered - like the screen zoom, I see that a few people have pointed that out below. Other than that: Maybe remake this? Add some more stuff? Make it more interesting, give us more room to move around and adjust the controls. Yet, the graphics looked good and I liked the music (cannot end this without saying something good...)
Cute, funny, short - nice job!
Very nice. I think it had a simple concept that was well executed. The graphics were gorgeous, the music was nice, and the gameplay was ... just relaxing. Even tough there's a constant storm of bugs, if you don't upgrade, you die, and if you do upgrade, you just kick back and relax. Some might argue that it might become a boring game after that, but instead it just goes on for just the right amount of time to keep being interesting, before it ends with a satisfying ending screen. In short: very simple, short in a good way, and just beautiful. Nice job!
Nice. Sure, it may not be a game in that sense, but it's an interesting interactive animation.
I'd like to see a "Fire 2" - where you make the fire look different. I think the red one looked the best and generally the best once I cranked up the intensity and size. I LOVED the particles, and the smoke looked nice too.
But again: Without downgrading this one, try 'evolving' the flames themselves from their art style in a second version should you make one. :)
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